Game Ideas


Game Idea 1 (Blob Former):

3D platformer. The main aim is to go from point A to point B in the shortest time possible while also avoiding enemies, the more enemies you take out on your way to the exit the more extra score you get. Score you gain from levels allow you to purchase upgrades that help you fight the enemies easier and also that enhance your character allowing you to complete levels quicker. The main character is a blob, enemies are also blobs, the enemies come in different sizes and colours, the colours represent what kind of attacks they have. Different attacks range from: melee weapons, ranged weapons, wave weapons. Enemies can also have protection, such as: force fields and different armour. Target audience would be everyone, genre is platformer. The goal of the prototype would be to focus on the level design and general flow of the game. I believe this game would be successful because it has replayability and a challenge that that ever increases.


Game Idea 2 (Blob  Defense):

 First person tower defense game. The main aim is to stop enemy blobs from reaching your central blob, use blob defense structures such as the arrow launcher, the spike launcher, the blob launcher and a few other defense towers. You will be able to place all these towers where ever you like on a grid around the paths that lead to your central blob. The whole game is played in first person but you can choose to have a birds eye view over the entire map, although this leaves your player vulnerable to being killed by the enemy blobs. You can also help stop the enemy blobs by using limited blob related weapons at your disposal. Target audience would be everyone, genre is tower defense. The goal of the prototype is to get the enemy spawning and player controlability  / view changing to a decent degree. I believe this game would be successful because it has lots of replayability and has room for the player to stay active in the gameplay even though its a tower defense game.

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