Combat Part1
The game is now finally developing into something playable!
We got a rough map together over the last days and made the enemies spawn in set time steps. They quickly learned to find their way to the treasure using nav agents. Sometimes these proved smarter then the developers and took unexpected shortcuts. Initially straight through blocks (forgot the colliders, oops), later then just not the route we had anticipated. The map will probably get some updates soon to create longer paths.
But with enemies running towards the treasure, it was time to implement some combat.
So far, health for player, treasure and enemies is implemented. Triggers and colliders are set up. Loads of debug messages are shown.
The enemies (represented by beautiful capsules) are able to attack the sock and the sock's health is shown on screen. Once the health is 0, the defeat screen pops up.
Furthermore, the player is able to attack and eliminate enemies. However, this still looks quite rough. Hopefully, I will receive the final models for character and enemies by tonight, so that animations and colliders can be set up properly to get a better feel.
Next task will now be to implement the combat system for towers.
Get Blob Defense
Blob Defense
Defend your blobs’ treasurous sock from evading enemies in a first person tower defense game.
Status | Released |
Authors | TheSpyPie, yourlilfella, janina95, yuhangt |
Genre | Strategy, Action |
Tags | birds-eye-view, First-Person, Tower Defense |
More posts
- Week 5Oct 18, 2019
- Fixes from testingOct 18, 2019
- Week 8Oct 18, 2019
- Week 2 MapOct 18, 2019
- Testing SessionOct 17, 2019
- Pre-testing updatesOct 17, 2019
- Week 4 treasure and a longer bridgeOct 03, 2019
- Week 3 - UI elements and title soundSep 25, 2019
- Week 3 beach elementSep 20, 2019
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