Combat Part1


The game is now finally developing into something playable!

We got a rough map together over the last days and made the enemies spawn in set time steps.  They quickly learned to find their way to the treasure using nav agents. Sometimes these proved smarter then the developers and took unexpected shortcuts. Initially straight through blocks (forgot the colliders, oops), later then just not the route we had anticipated. The map will probably get some updates soon to create longer paths.


But with enemies running towards the treasure, it was time to implement some combat.

So far, health for player, treasure and enemies is implemented. Triggers and colliders are set up. Loads of debug messages are shown.

The enemies (represented by beautiful capsules) are able to attack the sock and the sock's health is shown on screen. Once the health is 0, the defeat screen pops up.


Furthermore, the player is able to attack and eliminate enemies. However, this still looks quite rough. Hopefully, I will receive the final models for character and enemies by tonight, so that animations and colliders can be set up properly to get a better feel.

Next task will now be to implement the combat system for towers. 

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