Week 8


During this week I worked on bug fixes, mainly the high priority bugs found during the testing phase. The first bug I worked on fixing was tower placement, it was placing towers randomly around the map on different sand blocks than the one you selected. To fix this I decided to put the script handling tower placement onto the player instead of the sand blocks, this would not only fix the issue but also make it easier on the computer to run as its only running one instance of the script instead of 100+. 

The next bug that I fixed was the tower selection panel, we had issues with it either not going away or not showing up correctly. This was a simple fix once I moved the tower placement code to the player. I made it so it hid the panel when the player wasn't colliding with any sand blocks. 

The last change I made was that when you choose which tower you wanted to place it moved the sand block down underneath the tower to give the effect that the tower actually was placed on top of the sand block. 

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